Picture from Yu-Gi-Oh! The Movie
Overall C-

Like Pokemon and Digimon before it, marketing is the real name of this film. The almost nonexistent plot of Yu-Gi-Oh! The Movie is only there to create various conflicts designed to flog the accompanying trading cards.

Violence B-
Sexual Content A
Profanity A-
Substance Use B-

Talk to your kids about…

Yu-Gi-Oh! The Movie

How difficult would it be to create a card trading game that wasn’t linked with other media products, like movies, television, video games, and toys?

Many young people are convinced trading cards, like Yu-Gi-Oh, are going to be worth a lot of money someday. How do other media tie-ins (like movies, television shows, video games) create an impression that these small pieces of cardboard are going to appreciate in value?