Talk to your kids about…
Yu-Gi-Oh! The Movie
How difficult would it be to create a card trading game that wasnt linked with other media products, like movies, television, video games, and toys?
Many young people are convinced trading cards, like Yu-Gi-Oh, are going to be worth a lot of money someday. How do other media tie-ins (like movies, television shows, video games) create an impression that these small pieces of cardboard are going to appreciate in value?