Talk to your kids about…
Half Past Dead
This film has a high level of violence resulting in many deaths, but very few injuries. For example, one character is thrown from a car, lands on the windshield of another car and falls to the ground after which he gets up and brushes off his suit. Why are consequences resulting in injury often left out of movies?
Many people are shot at random, yet whenever a principle character has an opportunity to shoot another 0x201Cimportant0x201D character, they either choose to talk until its too late, or something else happens. How do you feel about this classic 0x201Cleading you on0x201D type of storytelling? Why is it used so frequently?
A character using a high tech weapon exclaims, 0x201CThis is just like a video game.0x201D Do you think there is any truth to that statement?